December 28th, 2008 chris
While I’ve got a short break from school and the like, I’ve been looking over playing Metal Gear Solid again. Before I do so, I’ve heard a bit online and offline about Metal Gear Solid 3′s boss team, the Cobra Unit, being markedly superior to it’s successor’s team, the Beauty and the Beast Unit. Since MGS4 is so fresh in my mind I fought it off for quite a while, but now I think I can talk about it a lot better than before.
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Posted in Battlefield Control, Metal Gear, Video Games | No Comments »
December 11th, 2008 chris
It’s pretty rare that I find a good programming language-video game metaphor, but after a bit of thinking, I think I’ve got something. For me, it’s a natural match between the C programming language (and C++) and Fallout 3′s Fat Man, a “tactical nuclear catapult”. They’re both super-powerful and exceedingly dangerous to your health if not used correctly.

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Posted in C++, Programming, Ranting, Video Games | 1 Comment »
December 10th, 2008 chris
Clojure has a lot of buzz around it as of late, and I think it’s important to understand why. Thus, my argument for Clojure is as follows:
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Posted in Clojure, Programming, Ranting | No Comments »
December 8th, 2008 chris
Now that finals are over I can FINALLY return to writing like I promised you all a billion times. With that in mind, let’s look at a book I picked up for my security class, Exploiting Software: How to Break Code. But does the book hold up to the badass name behind it?

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Posted in Book of the Week, C++, Security | No Comments »